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In this interview with Evan Wells he talks about the reasoning for this transition. Basically, back in the PS2 days Sony had no cohesive development environment. Every dev was basically doing their own thing on the first party side, and that caused a lot of wasted time and money.

In 2005 Sony established Sony Computer Entertainment Worldwide Studios. With this they started a network were all devs could share tech in a fast efficient way. So now if Guerrilla writes a super efficient texture streaming code, Naughty Dog can pick that up and drop it into their engine. This way they are starting with something that already works very well and building from there. This new network also allowed 3rd parties to take advantage of code written by other developers.

So, even though they are still using the same engine, it is an engine that will evolve over time. By the end of this gen, most of the engine will be completely new. Doing things this way will allow them to get right on the ball developing a game for the PS4, and not stress everyone out building an engine to build a game. This will also assure that they can continually one up themselves with each new title on PS4.

http://www.vg247.com/2013/02/19/naughty-dog-wont-repeat-mistakes-of-previous-console-transition/
http://en.wikipedia.org/wiki/SCE_Worldwide_Studios



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

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