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Slimebeast said:

The guy who is making that new Wing Commander game (forgot the name), Chris Roberts, said he believes the sales potential of games typically is 20 times the number of KS backers. I think that's highly unrealistic, even for the big budget games.


He said 10x and that really isn't that unreasonable. Star Citizen (keep in mind that they still have their site open to new backers, so when he said that the total would have been lower) has 181,223 backers currently 1.8m players for a AAA social focused game that is meant to have constant support over many years doesn't seem that outlandish. The Double Fine Adventure has 87k backers and 800k sales for an adventure game may be a bit high but not unreachable considering the buzz and plenty of Steam sales. Project Eternity has 73k, Wasteland 2 60k, Torment: Tides of Numenera 74k sub million sales doesn't sound that unreasonable ether.



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