Soleron said:
Slimebeast said:
Soleron said: It's an investment bubble. Any project who got in early gets the money, because they can promise the Earth. When delivery happens and the very small budgets and limited experience of the teams show, future money will not be forthcoming. |
You mean "future money" as in revenue from game sales when the game is actually released?
No, as in future projects started after the first wave of games delivered. As in, the failure of let's say Double Fine Adventure will lead to people dismissing anything interesting by a completely different team using Kickstarter.
Yes, that's interesting. I think a lot of the KS games will release without anybody expect the backers knowing about it.
That too. If they based their financial projections on significant post-launch sales as well they're going to be in trouble.
The guy who is making that new Wing Commander game (forgot the name), Chris Roberts, said he believes the sales potential of games typically is 20 times the number of KS backers. I think that's highly unrealistic, even for the big budget games.
Yep. If he used those numbers to justify VC funding or something, that's bad.
We don't have any data! How can he say typically when this is brand new. And it's not reasonable to expect 20x the word of mouth you already got during the campaign, unless your game exceeds expectations by far.
KS only needs to sell you on a promise with some big names attached
A game needs to sell you on its entire content
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Anyway, KS is not a shortcut for talent, hard work, good project management, not actually having a demographic to sell your game to, etc, etc.
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Oh yeah, you meant investment bubble in that type of way. Yes, I have thought about it a lot. When people, potential backers, start to realize how poor the results are from all that money invested, it will become hard for future KS projects to convince gamers to invest in their wishes and promises. The day when KS will be seen as a fad.
I'm afraid of that.
Because I like KS, I like the idea of creative developers becoming independent from publishers and that small very niche games can get a chance to become reality.