Shams:
Excellent breakdown of the figures.
If Uncharted is around 4 million profit that's a huge dissapointment. The return on capital invested is very low. Don't forget that a part of the profits goes to the shareholders dividend (in this case Sony) and what's left can be invested in new games.
Even if they invest the full profit of their BIGGEST game last year, it will only be a small part of the total cost of the new game.
Let's take a look at Konami. Normally a MGS game would be the main profit for a whole year. This time it needs to sell 3.5 million copies (at a rumoured dev cost of $ 70,-) to break even. That means that no matter how much copies are sold, it won't have a massive profit.
Normally Konami could have used the profits of games like these to cover for niche games, like Suikoden. These ridiculous high dev costs actually make it less likely for niche games to appear anymore.







