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Actually you'll find a great deal of gamers unable to tell the difference because they don't sit close enough to their televisions. They may say they can tell the difference, whether they can or not is a completely different story in a lot of cases. Gamers so far haven't even had a great deal of experience viewing 1080p native graphics, they're used to seeing 720p native visuals or even sub-HD visuals upscaled to 1080p.

As for Black Ops 2 on the Wii U the difference in price was down to two things: 1) It released later than the other SKUs which were both reduced in price and 2) Publishers always get greedy with launch titles.

And Anthony, you're not bursting anything at all. The Wii U can draw up to 75W, even with USB devices attached that still leaves plenty of wiggle room for the GPU to have a dual graphics engine. None of the games released so far are even beginning to push the Wii U hardware. Once a game that taxes the GPU more appears we'll get more of an idea of the power draw that the GPU has. You'll end up hearing in October once 3D Mario is released.