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oniyide said:
Michael-5 said:
RolStoppable said:
I am still baffled that companies think that changing the dynamics of the used games market in such a way is a good idea. The best explanation I can come up with is that they assume that gamers are like drug addicts, so people will pay whatever they get asked for.

A lot of people quoted you on this, so I'll quote your original.

Gamers are Drug Addicts. Like noname said, a lot of people pay for XBLG, even have XBLG subscriptions, and barely use it. Plus a lot of the more core gamers, buy more then they play. I know when 360 first came out, I bought a lot of good games at the time for $20 each (like Devil May Cry 4, or Ninja Gaiden 2) only to play them for a few hours and leave them on the shelf collecting dust. I still have yet to beat DMC4, and it's low on my TDL, should of held off buying it.

Charging a fee for used games isn't really that bad for developers, but what is bad is charging full retail price for it. Full XBL retail which is way overpriced (Halo 3 and Fable 2 are still $35 on XBL, I can buy them for $15 at a store).

All this is going to do is make people buy less games (which furthur hurts small developers), reduce the number of retailers (since stores rely on used game sales to keep them in buisness), and give a small boost to profits for the devs.

This is just a bad idea in my books, but I wouldn't oppose a $5-$10 charge on used games, that would give devs significantly more money per game sold, still keep retailers in buisness, and still keep game prices as is, thus letting gamers buy what they want.

THe companies already make 50 dollars for every 60 dollar game sold. 5-10 bucks? We already are being charged for the used game, should there be another fee on top of whatever the store or person charges? Istn that what online passes were? 

Companies make 80% the games value, so when the game sells $60 retail, that's $48, when the game is $20, that's $15. Before devs used to get zero dollars, making 20-66% of that they would if used games didn't exist is better then zero, and this will unaffect peoples buying habits.

Thus devs get money, retailers sell just as many games (with a smaller profit margin), and gamers buy the same number of games (except those who sell their games to buy new ones, since their games value is less).

Sure if used games had a full MSRP, they make more money per game, but that will seriously hurt retailers (since they make a large profit off used games), and that could negatively impact gamers because they will buy less games, especially if MSRP prices on XBL are similar to the One as they are on 360 (Halo 3 and Fable 2 are still $35, what a rip off)

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I'd rather have nothing, I'd rather have online passes, but devs are getting greedy, and I'm just offering a more viable solution to the extreme full MSRP used game fee.



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