By using this site, you agree to our Privacy Policy and our Terms of Use. Close
goopy20 said:
snowdog said:
And it should also be pointed out that you shouldn't judge a console on specs alone, a few developers have noted that the GPU 'punches above its weight'. It wouldn't surprise me if the CPU and RAM performance is the same.

And even if their performance reflects the specs it still isn't going to have any problems handling down-ports from the PS4 and One.

The gpu does punch above it's weight but only compared to current gen consoles. People did actually figure out what is in the Wii U and it has about 1,5 the raw computing power of the 360's GPU, and off course twice the memory. Not bad by today's standards but a far cry from a true next machine like the ps4.

the final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz. AMD's RV770 hardware is well documented so with these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U - the GCN hardware in Durango and Orbis is in a completely different league. However, the 16 TMUs at 550MHz and texture cache improvements found in RV770 do elevate the capabilities of this hardware beyond the Xenos GPU in the Xbox 360 - 1.5 times the raw shader power sounds about right. [Update: It's generally accepted that the PS3 graphics core is less capable than Xenos, so Wii U's GPU would be even more capable.] 1080p resolution is around 2.5x that of 720p, so bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.

We are talking about a 600% difference just from the gpu and I am not even going to begin about the 8 core CPU and 7 gigs of GDDR5. All I know is that if developers can't show a big leap i n graphics between both platforms, then they are doing a piss poor job.



Latte bears no resemblance whatsoever to an RV770, we have no idea of the ROPs (although 8 is most likely), TMUs, ALUs, Compute Units. None of it. You really need to take a look at the Latte thread on Gaf. I'm beginning to subscribe to the theory that Latte has dual graphics engines. It fits with the unknown parts of the GPU pretty much.

In terms of raw power it should be between the previous gen and this gen, and won't have much of a problem running down-ports, as I've previously said.