| ViktorBKK said: Let's take things from the start. Technically, CPU architecture refers to the instruction set of a CPU. Examples are, x86, ARM, MIPS etc. Both the 360 and Wii U use PowerPC architecture. There is no "exotic" architecture involved, like PS3's mixed-core solution. Now obviously, some people want to believe that there is immense untapped power in this system. The cold hard truth is that Nintendo's system is based on 40-45nm silicon and runs at 75 Watts during full blown game-play. 80 dollar video cards from the same process node run at 100-130 watts. If you understand the principles of semi-conductor size and power consumption, then you know what I'm talking about. There is barely any hardware inside that console. |
1. It runs at 33 Watt (the power brick is rated at 75 watt max )
2. You are right with the achitecture, but Espresso is still very different: You have two processors with immensely long pipelines and multithreading capabilitys (Xenon´s cores can work on 2 threads at the same time)which are clocked very high (3,2 ghz) and on the other side you have a low clock(1,2 ghz), single thread per core CPU with huge caches and a tiny pipeline that does more per clock than Xenon and is capable of out of order execution+ a DSP (a seperate core that handles the sound wich often used one thread in X360 games and even one SPE in PS3 games)
The set up is far from "the same"







