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Hynad said:
Machiavellian said:
Dr.Grass said:
Machiavellian said:

AThe eurogamer has no more clue about what can be archived on cloud compute then the average joe on the street.  

 


(gonna have to to this again)

Dude. Really.


Yes dude they speculate.  The author is neither a developer or engineer.  They speculate because they cannot develop code themselves and they do not have a way to test what is possible or not.  Just like any technology you put it in the hands of the builder and let them find creative ways to use it.  It's interesting people put up articles like they are gospel from someone who has no more technical knowledge on the subject then yourself.  Personally I would listen to actual developers who are using such techniques.  I want to here from developers like avalanche, Bethesda, Rockstar and others who may be able to leverage this tech and here there opinion.  I really care not about an opinion peace that conclude that MS must show me it works because we all came to that conclusion without knowing anything.

Sony talked about how powerful the cell was back in the day but when the first games games came out in relation to the 360 people were hard pressed to see the difference and the 360 games even looked better.  As the years went on developers figured out how to send there code as jobs to the cell processor.  The developers figured how to tap into the power of the cell by changing the way they develop for the system.  This will not be any different with the cloud compute.  Developers will test what works and find solutions that allow them to take advantage of the power.

Poeple who naysay the technology and state it will not do anything to enhance a game are the same people who stated the same thing about the cell but look at some of the games coming out now.  


I'm sorry. But you are neither a developer nor an engineer. You cannot develop code yourself and you do not have a way to test if it's possible or not. So your words are nothing but speculations.


Am I doing it right? =P

Well, I am a developer but not for games.  Yes, I can only speculate based on my experience working on cloud platforms but not hosted game code which is why I stated I would rather hear from people that DO game code for a living and who would have actual practical experience.  I know, its easy to just grab a part of someone post instead of reading the whole thing which is what people are good at on the net but please read the whole thing.

I make no mention that I know what can and cannot be done.  Instead, I am stating we need to wait for people with that knowledge, who have actually tried to use or are using cloud compute.  I hear the naysayers but I am wondering what they are basing their experience on.  Without experience, its just ramdon noise