The Wii U architecture is very similar to the Xbox 360. I find it hard to believe that this deficit in visual quality is somehow the developers' fault. My guess is that its probably the slow CPU that is bottlenecking the entire system. Even though most video games(especially console ones) aren't cpu intensive, 3 cores at 1.25GHz is just too little.
For the tablet controller to fit in with the system, and the product to stay below a certain price point, sacrifices had to be made obviously.







