curl-6 said:
Shin'en even said that Neo was nowhere near really showing what the system can do: ‘We only know that you need to treat the Wii U differently than other consoles, because of a very different and in our view more accessible architecture. There is a lot of power to unleash in the Wii U. Enough power for many years to come, at least from our point of view. ‘We know many people see us as Wii U experts. That is because we got a lot of technical praise for Nano Assault Neo but it’s not well deserved. Only very tiny bits of Nano Assault Neo took advantage of the Wii U architecture. We had the game from start in 720p at 60fps. We drew the complete game world twice for TV and GamePad. We had tons of overlays, special effects and even camera streaming and still had no GPU or CPU problems. So we simply had no reason to dig deep into the architecture. We didn’t expect to be seen as the spearhead of Wii U graphics as it is undeserved, when looking at what the Wii U can truly achieve.‘ |
Good Nintendo news means nothing here. Sadly.
and btw
Only very tiny bits of Nano Assault Neo took advantage of the Wii U architecture. We had the game from start in 720p at 60fps. We drew the complete game world twice for TV and GamePad. We had tons of overlays, special effects and even camera streaming and still had no GPU or CPU problems.
great!







