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wfz said:
Einsam_Delphin said:
CarcharodonKraz said:
call me in-freaking-sane, but i think what made sonic great in the past is what holds him back now..... platforming. In the 3d space it is pretty hard to accurately guide a super speedy critter like sonic. I know someone may secretly plot my death starting tonight, but i think if you took the majority of platforming out of a sonic game and focused on adventure, travel, and combat; you'd have a much deeper enjoyable sonic game. Also, maybe it's time for sonic to do more than just turn into a ball to attack enemies. punches kicks slides. Lets slow the surroundings down to show of his speed. That's just me brainstorming though.


Naw, you're not insane. I totally understand where you're coming from mate. The main reason why I didn't enjoy Sonic Colors as much as Unleashed Day Stages and Sonic Generations (and Sonic Rush while we're at it) was because it was way too platform heavy (as in you had to stop running to do stuff) and didn't feel very fast in comparison to his other recent games. If I wanted a game like that, I'd pick up any other platformer. Don't turn Sonic into any other platformer Sega!


You do very little "running forward" in the original Sonic. I think people forget just how platform-heavy the original 2D Sonic titles were. Anyways, you can still have your own preference of course. 

I'm really liking the high-def screens that came out and the recent info reveals. Adding in parkour elements seems like it could be fun. 



I didn't forget, it's just that was Sonic of old, we're in the new now. I'd like to call these recent Sonic games roller coasters rather than platformers hehe.