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goopy20 said:
Zero999 said:

“The Wii U GPU is several generations ahead of the current gen. It allows many things that were not possible on consoles before. If you develop for Wii U you have to take advantage of these possibilities, otherwise your performance is of course limited. Also your engine layout needs to be different. You need to take advantage of the large shared memory of the Wii U, the huge and very fast EDRAM section and the big CPU caches in the cores. Especially the workings of the CPU caches are very important to master. Otherwise you can lose a magnitude of power for cache relevant parts of your code. In the end the Wii U specs fit perfectly together and make a very efficient console when used right.”

Shin'en multimidia.

Ok fine guys. The Wii U is a beast that will run something like Killzone 4 just fine. In 720p because, obviously, the console was designed as a 720p machine and has nothing to do with the lack of power that prevents it from running 1080p. All the AAA developers just don't know what the hell they are talking about. But listen to Shin'en multimedia who were able to pull of next gen graphics on the Wii-u with their 9,99 DLC title Nano Assault Neo and .... oh wait they only made that one game... Seriously now, It's a good game, but how is anyone supposed to take their tech advise seriously when their game could very likely run fine on a ps2?

Can't we just agree that people will buy a Wii U for it's exclusives, not for the graphics? What kind of next gen graphics do you guys seriously expect from a Mario kart and does it matter for games like that? You seem to forget that the Wii U already has a Mario game, which is actually pretty good and is sitting on a 84 Metacritic score. Those are the sort of games Nintendo needs more off and no Nintendo fan is going to care if it uses Tesselation, Dynamic GI or any other fancy DX11 rendering effects. What Nintendo doesn't need are weak sauce versions of core games because people who care about graphics will notice the difference between 720 and 1080p or dynamic vs pre-baked lighting.

bolded 1: EA and very few others talking shit out of their asses doesn't equal "All the AAA developers"

bolded 2: Apparently some people were blessed with a magical ps2.

bolded 3: people who cares about GAMES won't' give a shit to hard to notice resolution difference that just serves to make the games more expensive and inflate fanboys egos.