So it's either current gen or it's way-in-the-future-gen. Okay.
On a serious note, "If you develop for Wii U you have to take advantage of these possibilities, otherwise your performance is of course limited. Also your engine layout needs to be different," is likely at the core of the problem thus far. I think, even if the Wii U gets next gen multi-plats, they're going to be gimped much like the early PS3 versions. Not always, of course, because PS3 versions were on par more often than not, but now and then a very bad optimization will slip through that will probably make the Wii U look weaker than it actually is.








