tres said:
|
Gaikai and what MS are proposing are two very different scenarios though.
Gaikai is simply downloading a compressed video stream whilst uploading control inputs. There's not a lot of data that gets transferred. We also know Gaikai's method is feasible because they had a system working and from all accounts it was working better than OnLive (which also worked and used a similar concept).
What MS are proposing has only been touched on in MMOs and a few single player games. It would require much greater volume of data transfer hence why people are sceptical, especially when grandiose claims are made. Take Diablo 3 and Sim City which utilised a similar system; one or both suffered from lag, stuttering and connection drops. When these are users first encounters with online processing, it's not difficult to see why many are sceptical of its benefits.
Don't get me wrong, the tech has potential, but MS have to prove the techs worth in gaming.








