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Wiwefak said:

The article points out the flaws and limitations of their Cloud Computing idea. Yeah they can use it for stuff that isn't latency dependant. I wanna see me proven wrong, but i doubt we shall see anything interesting due anytime soon.

 

Here are the problems. It basically means you gotta be always online. (Maybe it will work for mmorpgs?). As i stated earlier. I wanna see a full demo for 1 game with 1 player. If it dosen't work as intended or has latency issues we wont be seeing it anytime soon. If that 1 player has some latency issues already think what happens when thousands of players try to use the same servers.

 

The idea is nice, but we are far from achieving the full potential from it.

There could be a fallback mechanism or dynamic graphic setting that throttles depending on the connection setting.

Don't you think the hundreds/thousands of engineers at MS thought about these considerations?