curl-6 said:
Xxain said: More: The result is now that, by default, Sonic doesn’t burst off with a tilt of the analog stick. He walks – until you use one of the GamePad’s triggers to engage his running speed. This too is actually not full speed. Holding down the second trigger will pull Sonic into a ball, giving him access to his full momentum, which Iizuka likened to the ‘Boost speed’ from previous titles. By creating a tiered structure to movement, Sonic Team is hoping players will be able to navigate the wide range of level designs, exploring and running as necessary. |
Between this and the parkour stuff, it sounds like they are finally solving fundamental mechnical problems Sonic has suffered from for years. Could this finally be a seamless 3D Sonic?
|
It certainly sounds like a good start. But this is Sonic Team, they'll find a way to screw up.