Seems to me that the DF article and this developer's interview go pretty well together. The DF article mentioned that one area where a lot of the problems he cited for cloud computing wouldn't be an issue would be helping to load large open-world games. That's exactly the type of game Avalanche makes so the two seem to fit in line perfectly.
Not sure where the argument is coming from. It'll be interesting to see if this cloud computing service makes a notable difference for any 3rd party multiplatform games.
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