DevilRising said:
A mistake in design? According, apparently, to your personal opinion. Most people I know that actually own it, myself included, love the thing, the system's design, the controller's design. So I'm really not sure what the hell you're talking about. It would be pretty far fetched to assume that the Wii U, regardless of how it ultimately does, could be "destined for well below greatness". Dooming a console when it hasn't even been out an entire year, is a fool's assessment, sorry. |
People who own a Vita love it too, as did people who owned a Dreamcast or Gamecube back it their days. That's not the problem. The problem is the optics. Core gamers look at the WiiU and think, 'I don't want to use such a bulky controller, and the system is too expensive for PS3 type graphicss'. The Wii audience look at it and think, I don't want to use a bulky dual analog controller, I want to play Just Dance and Wii Sports with motion controls.
Yes, if they tried it, and got used to it, they might really enjoy it, but no one wants to try it (for more than a few minutes and a few minutes doesn't sell it - in fact it probably hurts perception) then it's a bad design choice. It could be the best thing in the world, but if no one wants to buy it, it's a bad decision. Unlike the Wii with it's motion controls or even PS4/Xbox 1 with superior graphics and media capabilities, WiiU has no appealing features (beyond Nintendo games and playing off the gamepad when TV is otherwise in use which they should really promote more). And the gamepad is more of a sales hinderence (both in initial appeal and cost to system) than a novel game changer.







