By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Scoobes said:
AnthonyW86 said:

I have said this before, it is not going to work. Cloud based computing is usefull for example research where they can let a cloud based server do several complex calculations that take alot of computing power. They can simply send a request with what they want calculated and then get the answer back in a fraction of the time that it would cost if they did it on a regular pc. Latency doesn't matter in this case.

You can't use it for something real-time like a video game. It's either letting the cloud-based server process everything and stream (compressed) video and audio back or let the gaming console do all the work, not a combination of both. It's also much more efficient to just let the server calculate everything and stream image and audio back since it requires much less information to be send back and forth.

Yeah, the network infrastructure just isn't in place to make this viable for most people. Even if they use it for calculating elements that aren't entirely dependent on latency, problems are bound to arise in data transfer.

Indeed but even if the infrastructure was there, letting the server do all the work and simply stream video and audio to the user would be much more efficient. It would only take a fraction of the amount of data needed compared to sending constant request for calculations real-time. Also most internet connections have a much lower upload than download speed, and with game streaming the user only has to upload the controller input.

OnLive was very functional but the lag was just a bit to much and video/audio quality was to compressed. I have always stated that the upcoming generation of consoles will be the last of it's kind, future generations will simply be gateway points for media streams. Even a PS3 could easily handle the most demanding streaming service.