Scoobes said:
Yeah, the network infrastructure just isn't in place to make this viable for most people. Even if they use it for calculating elements that aren't entirely dependent on latency, problems are bound to arise in data transfer. |
Indeed but even if the infrastructure was there, letting the server do all the work and simply stream video and audio to the user would be much more efficient. It would only take a fraction of the amount of data needed compared to sending constant request for calculations real-time. Also most internet connections have a much lower upload than download speed, and with game streaming the user only has to upload the controller input.
OnLive was very functional but the lag was just a bit to much and video/audio quality was to compressed. I have always stated that the upcoming generation of consoles will be the last of it's kind, future generations will simply be gateway points for media streams. Even a PS3 could easily handle the most demanding streaming service.







