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Imaginedvl said:

So anything announced by Microsoft/Sony is too early to be useful. You realize what you are saying here?
And no, I will repeat it one more time, Diablo/SimCity are a different story. Again just because we are talking about something in the "cloud"; you are just comparing this to anything with "cloud" somewhere in the name or the description.

And look at that : "relatively weak GPU."; here we go :)

Relatively weak compared to what (because I do not see the link with Microsoft statement and the power of their GPU)

Well, now I understand why you were bashing :) Another Microsoft haters just bashing and finding issues with everything they are doing. What a surprise; esp. lately...

How are Diablo and Sim City any different? They both offload processing to Blizzard/EA servers and both are designed with this in mind. The servers are different but otherwise how is that any different to what Microsoft are pushing here?

And the GPU is weak compared to most modern PC GPUs and 50% weaker than PS4 GPU (which is mid-high range compared to current PC GPU). The tech sites have it with 12 CUs, 768 shader units and 1.2 Tflops (vs 18 CU, >1100 Shaders and 1.8 Tflops in the PS4, same GPU architecture). MS glossed over the specs and are pushing this cloud supplementing system instead. Typical PR for any company; quote your strengths. Unfortunately, this isn't as big as a strength as they're making out.

I'm not bashing, just being realistic. If you want to believe Microsofts PR, go ahead.

Edit: And I meant the tech is too early, not the announcement. The network infrastructure isn't good enough for most consumers.