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curl-6 said:
jake_the_fake1 said:
So Nano Assault neo runs in 720p @ 30fps, and your saying this games is an example of what cannot been done ont he 360/PS3, while Stardust HD a 2008 game on the PS3 runs in full 1080p @ 60fps. FYI Stardust has a tone of shit happening on screen in later stages both in particles and geometry.

I dunno, the article claims "Harnessing the power of the WiiU", you use it as an example of what the WiiU can do which the 360/PS3 can't do. I just figured that if the console had 'power' to harness that the same game should have come out in 1080p @ 60fps without breaking a sweat....so either this developer did a bad job harnessing the WiiU's power, or maybe they did their best, hit a limit and had to cut resolution and framerate to gain back performance to achieve the look and feel they wanted for their game, the latter seems the most convincing to me as this is what all developers seem do when faced with a compromise.

Just my opinion from a different perspective, take it as you will.

 

Nano Assault Neo runs at 60fps, not 30fps.

As for 1080p, they said: "We had the game also running in 1080p but the difference was not distinguishable when playing. Therefore we used 720p and put the free GPU cycles into higher resolution post-Fx. This was much more visible. If we had a project with less quick motions we would have gone 1080p instead"

Thank you for the correction in regards to the FPS.

My original statement stands, the developer hit a hard limit and compromised which is fine, however, After talking about harnessing the power of the WiiU they can hardly admit that they hit a limit so they just prettied up the words, turning a possible negative into a positive, typical PR spin. Honestly if the WiiU had the power to harness as he put it then 1080p with the same effects could have been possible, but that's not the case.

All of this would be a non-issue had the developer not positioned it's self as 'harnessing the power of the WiiU'. This would also be a none starter had the WiiU not been branded by Nintendo as a console with power to harness, and how Iwata wanted to dispel this misconception

"As you stated, it is a fact that some software development companies assume that Wii U is not powerful enough. On the contrary, some developers say in interviews that Wii U has a different architecture from other consoles and that, when utilized in the right way, it can perform well.

At the moment, there is a great deal of contradictory information," Iwata added. "Nintendo is required to make more efforts to dispel such a misconception...."

http://www.computerandvideogames.com/404264/nintendo-wants-to-dispel-misconception-that-wii-u-is-underpowered/

Had Nintendo gone with the same approach to the power of the WiiU as they did with the power of the Wii, then no thread on this forum, nor on neogaf, or any other would we constantly be talking about the WiiU power or lack thereof, instead more would  be talking about games and services as 'power' would be a none starter for anyone, but again that's not that case which is why we have fans passionately defending the WiiU, and although admirable for their passion it is at the end of the day futile trying to prove that the WiiU is more powerful than the PS3/360 when the facts are simply this, the WiiU like the Wii before it will be missing out on 3rd party games that will be on Ps4/xboxone/PC due to a few reasons, one being the lack of power. This  to me is what Nintendo fans should be worried about and talking about.