dahuman said:
Because I'm totally not a PC gamer and not in the field and don't know what I'm talking about right? :P The size you listed is the process, not the actual size of the chip, and no, I don't think it will beat PS4 or Xbone by a long shot, I just know that the feature set isn't too different but there is a raw power difference, high->low settings if devs bother is about it, but I doubt they will. The PS4 couldn't handle the real UE4 engine, nor can it run Samaritan at the level of that demo, which was more demanding than the UE4 demo, you got it reversed, and your analogy still doesn't work, as you can't dynamically change the amount of lanes you drive on like a sci-fi movie and that's what scalable engines or game creators can do. You make software makers sound like lazy idiots, which a lot of them actually are now that I think about it.....
The demo was partly PC and partly on Wii U, the PC one is the one with the higher FPS and the Wii U one is the 24-30FPS one, you can see the Wii U gamepad button at the 7 some minute mark. You'd get better lighting and better tessllation with DX11 level feature sets. Wii U doesn't have DX11, it's more DX10 level with a tessllator most likely, which would be just like DX11 but not as efficient, the difference would be settings, and they are most likely under NDA and can't really share tech info about the Wii U anyways, Nintendo is very asshole-istic about that. |
The jury is still out on that samaritan demo... You're just assuming here. With proper optimization and probably some compromises, I wouldn't be surprised if it could run on the PS4.
And the demo they showed suring the reveal event wasn't fully optimized and Epic said they could have made it better if they had more time with the hardware.