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TheJimbo1234 said:
dahuman said:
TheJimbo1234 said:
 

 



1) Silcon size is important. It tells allows you to get an estimate for the power of the chip, and then what other features it will have eg. bandwith, inbuilt AA features, resolution support etc. Resolution is a deal breaker. Anyone running a gaming PC will tell you this from experience. It also means less power goes into AA and more cna be placed on having prettier textures, shadows, more obejects and so on.

2) PS4 can run it....hence why it ran the more demanding U4 engine demo. No idea about the xbone, and the wiiU certainly can not.  As for the anology, that would be bandwidth. More traffic is not a problem is you have more lanes, something the PS4 has a brutal amount of.

 

 


Ok, well a few things with that demo. First off, what is it running on? Then you have the issue of falling between 24-30fps for realtively small scences, and then, most importantly, he never mentiones the WiiU but specifically mentions the ps4 and xbone for dx11 features, but mentions how they can turn them off for current consoles. I think it will be a case of dx11 for ps4, pc, xbone, and dx9 for the wiiu.

Because I'm totally not a PC gamer and not in the field and don't know what I'm talking about right? :P The size you listed is the process, not the actual size of the chip, and no, I don't think it will beat PS4 or Xbone by a long shot, I just know that the feature set isn't too different but there is a raw power difference, high->low settings if devs bother is about it, but I doubt they will.

The PS4 couldn't handle the real UE4 engine, nor can it run Samaritan at the level of that demo, which was more demanding than the UE4 demo, you got it reversed, and your analogy still doesn't work, as you can't dynamically change the amount of lanes you drive on like a sci-fi movie and that's what scalable engines or game creators can do. You make software makers sound like lazy idiots, which a lot of them actually are now that I think about it.....

 

The demo was partly PC and partly on Wii U, the PC one is the one with the higher FPS and the Wii U one is the 24-30FPS one, you can see the Wii U gamepad button at the 7 some minute mark. You'd get better lighting and better tessllation with DX11 level feature sets. Wii U doesn't have DX11, it's more DX10 level with a tessllator most likely, which would be just like DX11 but not as efficient, the difference would be settings, and they are most likely under NDA and can't really share tech info about the Wii U anyways, Nintendo is very asshole-istic about that.