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Imaginedvl said:
Scoobes said:

I haven't once mentioned Gaikai so no, that's not what it means to me. The OP/thread title suggests the cloud will give 40x more power than the 360 based solely on the metric that each Xbone will have 3x the computing power of a single console available. Having that power is great but when it's been used in the past (see Diablo 3 and Sim City; not exactly graphically heavy games) the inherent problems of such a system become apparent. The connection drops, the stuttering, the lag... all in what should have been single player games. You can also see similar artifacts occuring in MMOs which again, are mostly poor on a graphical level. It's ludicrous to suggest this is going to make the system as a whole 40x more powerful than a 360.

It doesn't matter how much power you have available if the internet infrastructure isn't there. We may start to see more games take advantage of the tech but it won't truly take off for a long time yet. Either way, it's not going to compare to having that power available locally in a system. It currently works for non-gaming related tasks because the latency isn't as big an issue. 

So yes, this is marketing crap, in the same way all the "theoretical" values the console manufacturers give are over-inflated BS.

The point is that you discard completly the plus it would give to the console devs by just sticking to one of two details (like the title the thread) and even if 80% of the devs out there are not using it; it is still a positive addition to the console toolkit.

Whatever makes you happy, if you think adding this capabilities is just marketing crap, good for you. I do not :)

I'm not discarding the pluses, I'm saying it's too early to be useful and the claims made by MS are ridiculous and over-exagerated (i.e marketing crap) to make it seem like this will compensate for having a relatively weak GPU.

The times where similar methods have been used (Diablo 3, Sim City, MMOs) have shown that these claims are premature.