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z101 said:
The power difference between PS4 and Wii U is not that significant. Of course the PS4 will produce better graphics, but the Wii U is capable of toned down versions easily.

Only very physics heavy games could be hard to reproduce on Wii U.

But there is also the other way round: Wii U with its unique hardware design and fast connection of CPU/GPU and eDRAM could some things easily that would take an enormous amount of cpu/gpu power on PS4.


How toned down exactly are you talking about?

Keep in mind that the PS4 will have a ram advantage of x7 meaning that 6GB of game data will have to be toned down to make it work on the WiiU's 1GB of ram. it could be the difference between seeing a very sharp, clean, varied & detailed 1080p image, versus a potentially blurry, undetailed, bland 720p image, when comparing the image quality. It's not to say that the WiiU won't produce great graphics, rather that the PS4 will produce even greater graphics.

On the second part, you do realise that the PS4 has the same setup but it's intergrated into a single chip, plus both the CPU and GPU have access to 8GB of high bandwidth ram making EDram a non-requirment, so what ever benifit you attribute to Nintendo setup can also be attributed to Sony's set up, with Sony having the better setup because it makes it that much easier for developers who only need to worry about 1 pool of fast ram versus 2 (1 slow, 1 fast).