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z101 said:
pezus said:
z101 said:
The power difference between PS4 and Wii U is not that significant. Of course the PS4 will produce better graphics, but the Wii U is capable of toned down versions easily.

Only very physics heavy games could be hard to reproduce on Wii U.

But there is also the other way round: Wii U with its unique hardware design and fast connection of CPU/GPU and eDRAM could some things easily that would take an enormous amount of cpu/gpu power on PS4.


Most developers disagree. If that was the case, why not make WiiU versions of everything?

Underlined: Now you're just messing with me.

1. Because some publisher think that for some games there is no market on Wii U

2. Programmers can do amazing things with edram. You get many graphical effects practically for "free".

1. I think they have definitive proof within their sales and earnings reports. It goes both ways though. For example, the market for Just Dance is much smaller on the Sony/MS consoles. It started off really small though. All it really needs is for publishers to take the time and money to create a market for these games. Unfortunately, the Call of Duty/Battlefield market is expensive to create and it these publishers don't get immediate results they back down.

2. I think of eDRAM as a workaround to low bandwidth. If you have high bandwidth to begin with, you don't really need it. Think of it as some sort of patch.