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Zero999 said:
AnthonyW86 said:
snowdog said:
I wouldn't worry too much about the bandwidth either. You'll find developers happier working with two systems with low latency. As soonas GDDR5 was announced you've had developers happy about it but once they realise that the higher latency has the potential to cause bottlenecks they'll prefer working with the DDR3 and eDRAM/ESRAM combinations believe it or not.

Latency these days doesn't really matter that much, back in the day it could make a pretty significant change but not with the much higher clocks these days.  It doesn't really impact game performance(maybe 1%-2% tops), especially not with a APU one chip design and the memory sitting so close by. And for any gain it would give the gain of higher bandwith is bigger.

However Wii-U only has a bandwidth of 12.8 gb/s, witch is only have of what even the X360 and PS3 have.

and yet it makes stuff like zelda/ japanese garden demo and monolith x at the beggining of it's life, all of wich are quite superior than ps360 games. magic? nope, just technology. and if memory was a problem for wii u, it wouldn't be the most praised of it's parts by devs.

Exclusive software will still look great on the Wii-U, because they optimized everything for the system. If the bandwidth is limited, they will simply build the engine around that. However problems arise with multi-platform games and their engines. Also bandwidth becomes more important if you have more memory to fill, let me show you they problem:

Nintendo Wii: 88mb of memory with 4 gb/s of bandwidth.

Nintendo Wii-U 2000mb of memory with 12.8 gb/s of bandwidth

So the Wii-U has over 20 times the amount of memory but the bandwidth only tripled.