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All you can really do is try to establish a baseline of how large a share of sales tend to be downloaded and apply a multiplier to games that are on the eShop. 10% more, 20% more? It varies by title, obviously, but it's better than assuming that nobody bought it on eShop.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.