Mmmfishtacos said:
walsufnir said:
The power of the shape-chip! MS has developped an enormous dedicated audio-chip which seems to be extremely powerful:
http://beyond3d.com/showpost.php?p=1731360&postcount=2964
"The SHAPE audio block and processing cores are really quite powerful (it's probably the closest thing in the actual hardware to the silly 'special sauce' claims).
Theoretically, they can free the main CPU from processing audio entirely - which is quite a benefit given games can use as many as 3 of the 6 CPU threads on 360 for audio.
Nevermind it also handling Kinect MEC and voice recognition which previously consumed CPU time from the game as well (as bkilian said above).
The SHAPE audio block alone is more than 100GF (though it can't really be counted that way since it's not general purpose FLOPS). The alpha kits had an extra 8 CPU cores to emulate the sound block but even that wasn't enough processing power so they never implemented the emulation That's also where some early rumours of Durango having a 16 core CPU came from.
I don't think the PS4 has similarly capable fixed function audio hardware, so this helps compensate for the extra CPU core that's reserved on Durango."
|
I think you need to do some more resurch and instead of wishing the PS4 wasn't already a head of the game. The ps4 has a second chip that handles many things, including streaming video to the vita, back ground download and sound processing.
|
Perhaps you should realize that the topic was voice-processing and that I quoted a hardware-dev who worked on this special chip. It wasn't my opinion in this post that ps4 perhaps doesn't have such a capable audio-chip.
We still don't know how many dedicated chips both consoles have by now and what their purpose is so stop downplaying everything that could be nice for Xbox One.