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Euphoria14 said:

Someone correct me if I read this wrong, but here is how I was reading it. Mind you I am exhausted.

#1.) I buy a XBox One title and bring it home.
#2.) I install it on my machine and the game is linked to my Live account.
#3.) Due to being linked to my account, I do not require the disc to play it.
#4.) I lend the game to a friend.
#5.) Friend installs the game to his XBox One.

Now (2) different things happen from this point on.

#1.) Friend can play the game without the disc as long as he is logged into my Live account or purchases the game on Live with his account. (A purchase grants him his own validation key, enabling him to play the game without having the disc)

#2.) Friend can play the game as long as my disc in the in his XBox One since the data installed is linked to that disc.

I am only seeing it this way because he keeps mentioning "When you take your disc home".

The Disk only works when it's connected to your account, it's merely a took to aquire the game without wasting bandwidth. It doesn't make the game run after the initial install, unless your account is active.

So the problem is, say you loan a friend a game. While your account is on his XB, it works fine, but say you want to go home and play something else. Well you have to retreive your account and then your friend can't play the game anymore, even if he physically has the disk.

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It would be smart to have the game playable on every system with your account. Then this wouldn't be a problem, have a separate account on your friends XB, that way anytime you're over you can sign in and get achievements.

However this still doesn;t fix the used game price spike issue. Old games on XBL just don't get as cheap as they do retail. Forcing me to buy games like (in the example of X-Box 360) Halo 3 and Fable 2 for $35, 6 year old games which sell for $15 retail, is insane.



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