JayWood2010 said:
Was Sim City using cloud gaming? I just thought it was a DRM? |
They say cloud... Basically, you could play 1 city offline, but it used the cloud to calculate all the regional stuff even if it was a private server. I am sure Microsoft won't have the same load issues, but it still does make people a little concerned
Of course the main problem is the latency that nobody seems to have been able to solve, especially if you are trying to stream something which looks better than next-gen.
Basically, it could be a good thing, but I certainly don't want to it become a requirement for any game any time soon.







