ArnoldRimmer said:
That "US-based conference" point just doesn't convince me. It's true that this 1-hour-show happened on US territory, but in practice that doesn't matter because the actual audience was worldwide. The audience right in the room may have been mostly americans, but those were just a few hundred, while thousands or maybe even millions of people from all over the world had been looking forward to that event and watched it via the Internet. Now it's okay that a console offers features that are not available worldwide. But Microsoft was well aware of the fact that the audience was as international as it could be, and still, they were showing pretty much only features that were relevant to US customers. I just don't believe it would have been much different if the conference was on, say, Japanese territory. I think it was more of a fundamental problem: They simply didn't have many great new features to show that would make the international fans excited. |
I fully expect you to express disapointment that the Tokyo Game show will lack Western content in comparison to Eastern content. Because even though its Japanese centric, it totz has a global audience.
Nm, just seems that there is always a negative side to anything any company says nowadays.








