CGI-Quality said:
As I asked you in a different topic, why 2.5TFLOPS, specifically? |
Oh, I didn't realize that was what you were asking. I see, yes there is a very specific reason I keep quoting that number. It is because it is specifically what was asked for by developer Tim Sweeney. He is the developer of the new Unreal Engine 4 and specifically showed that on the Samaritan demo. The Unreal Engine is one of the most significant developmental tools.
I was hoping they would give one of the most significant developers exactly what they wanted. We already know that WiiU will not be able to run a full Unreal Engine 4. And the PS4 had some issue with it's demo. As I am of the opinion this would be the target for development, then things would get lowered down to different platforms. I think it will effect the level for most PC games as well. So I wanted the ‘bar’ set high.
Also, Microsoft boosted the memory on the Xbox 360 because of his pushing for more RAM. He wanted 10x the power of the X360. I was really hoping they would try to make him happy again, but they opted for only approximately half the GPU power in the Xbox One.
The reason I wanted 2.5Tflops was to make that the new 'best of', as that standard will effect so many other games.
Here is more info about it: http://www.tomshardware.com/news/UE3-UE4-Samaritan-Tim-Sweeney-Mark-Rein,14698.html
Partial of games using Unreal Engine (Everyone uses it): Devil May Cry, Gears of War, Mass Effect 3, Sorcery, Kinect Adventures, Transformers: War for Cybertron, Yaiba: Ninja Gaiden Z, etc.