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drkohler said:

This "cloud thing - "let's use the world to calculate where to the bullets fly in my game" is just marketing talk. I'm sure people with bandwidth caps / slow internet speeds / high ping rates will be very happy to hear that their games will be 10 fps in the future/shut down within a few hours/whatnot.
There was/is a (more or less confirmed, apparently) rumour that MS is 6 months behind schedule in the software department and no amount of "bbbbbut look I can switch from tv to game within 2 seconds" is going to help them here. it will be interesting to see what happens when both consoles start to sell. This time, there is no 12-15 month advantage, no price advantage, apparently no developer friendlier tools advantage. And yes, the gpu disadvantage will show up in non-lazy developer's work..


Yep anyone who checked the specs, will see that multiplats will be better on the PS4 now until the end of the gen. Actually when the ram requirements get larger Sony will start pulling further away because RAM increases the fidelity of the games. They have 7 GB of ram open for dedicated gaming and MS only has five.