By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ninjablade said:

almost everbody on beyond3d and neogaf agrees the gpu is a 160 shader gpu, now even a ea engineer has come out and said its weaker then 360, i really dont think its weaker, i think it on par, it will run some games better and some games worst, now what else have i been wrong about wiiu bombing in sales or no third party support, if it was a 320 shader gpu, there is no way in hell he would say something like that and there is also  no way many ports would be inferior if it was a 320 shader gpu.

classic case of reading what you want to believe. 

but since you seem to be ridin gaf hard...

 

"Well Latte does have significantly more transistors than a HD4670. Even after you remove all the extra embedded memory its still around 100mm2 on a 40nm process which should be at least 600m transistors. That's another reason I find it very hard to believe that its a 8:8:160 GPU (HD4670 is 16:32:320 with 514m transistors).

Again there are plenty of theories on what custom hardware Nintendo may have put into the chip that could be using extra transistors. But they'd have to be pretty significant if we're talking about a chip that size using so few transistors for its texture units, rops and shaders units."
"When you take into account that Brazo is DX11 and SM5 while Latte's ALUs don't have the extra logic required for those things, it makes sense that Latte's ALUs would quite a bit smaller as well. You COULD fit 320ALUs in that block, or 256ALUs + extra logic for TEV. You also have to take into account that to scale, the 40nm process is likely more dense than Brazo, especially the advance one we think they used here. "
Looking at the Brazos/Latte comparison shots I still don't see how Latte could possibly only have 160 SPs. I mean I see where the point is coming from, but I just don't see how that could possibly be true. ~90% bigger, but the same amount of shader units? Sounds fishy to me.
There is also RV830 (Redwood, HD5xxx generation) which has a die size of 104mm² (that's probably roughly Latte size, considering the eDRAM) and 400 SPs.
I'm sure we've been over this, but nevertheless I just don't see why Nintendo would waste so much die space for a 160SPs GPU. It just doesn't make all that much sense imo.
but anyway...
With Sega & Nintendo's seemingly strong relationship, and the Madden NFL license set to expire after this yr, hopefully means the return of NFL 2K.  With 2 gamepad support in the future (private play calling), it will be a must have.