superchunk said:
You're probably right and the real solution is that the particular Live account its tied to must just exist on the console, not be the one currently logged in. i.e. its still shareable on same console or one that you log into. This is actually reinforced by their talk today about the cloud usage and how the games (and other content) go wherever you are. I think this ties into the idea that the full game is installed on your Xbox and a digital version is automatically unlocked for future download if needed. Thereby making the disc irrelavent. |
I am just assuming it follows what happens for current downloadable content on both consoles. You can download it to multiple consoles (but a limited number) on your account and anyone can play it.
I think they are just copying Steam. You buy a game and get a code with it, which unlocks a copy which you can download to your console (or others) and then can install from the disc and leave it on the side forever. From that perspective, you can see why they want to block used games.