Smidlee said:
Well there are already FPS with head tracking that works with 6D movement which I doubt wii-mote can do. (maybe it can with three LED lights). In fps I find tracking head is more of a hindrance that a help especially in multiplayer. (like you noted , too much movement can be very disorienting) I've notice in the video the camera movement is very slow unlike a fps. Combat flight sims are in a way a special kind of fps where you can't turn the camera (point of the plane) around in a split second, thus head tracking is the most useful in these cases. I still beleive a great game for console head tracking would be a Mech type game. As far as gear I like using a cap with my TrackIR. |
6D? what are you on about.
by the way the sensor bar has 10 LEDs ... and although they only act as 2 points of reference, it can still however track almost any movements that a 3 point triangulation could because it knows the distance between the two points.