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No. Or not entirely.

There are two schools of thought when it comes to video game design who for a lack of proper name I shall refer to as realists and abstractionists.

The goal of the realist is to make everything as realistic as possible in order to immerse a player. Realistic graphics, realistic physics, and increasingly more realistic controls.

The goal of the abstractionist is to make everything as fantastical as possible in order to provide the best entertainment experience. Characters deflecting bullets with 100-pound swords, laser-firing robot dinosaurs, and increasingly more abstract controls.

To that end, the abstractionist wouldn't touch motion controls because it would make the more fantastical elements harder to implement, while the realist would embrace it because it's closer to the reality they're trying to portray.



I believe in honesty, civility, generosity, practicality, and impartiality.