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MikeB said:
Entroper said:
MikeB said:
@ Entroper

There is always an advantage to unified shaders.


Unified shaders is an advantage, but not an advantage over the PS3. If you have 50 people who can either be a doctor or a dentist, does not mean there's advantage over having 100 people, 50 of them only being able to be a doctor and 50 people only able to be a dentist. You get more work done in the latter case. The RSX/Cell vs Xenos/Xenon is like such a situation.

Except it isn't 50+50 vs. 50, it's 48+8 vs. 48. :P And I never claimed Xenos was faster! I claimed the difference is less than the specs would indicate at face value.


And then there's also the Cell. The SPEs are way more flexible compared to current vertex shader engines. A SPE can create or destroy vertices, assemble primitives, and so on. Cell + RSX (bandwidth, etc) > Xenon + Xenos

From an older study:

etc.

Go back and read my first post.  I wanted to put one little detail into perspective.  I'm not coming at you with a laundry list of links, I'm just talking about one detail, and I'm not even making the claims you seem to be arguing against.