MikeB said: Entroper said:
MikeB said: @ Entroper
There is always an advantage to unified shaders.
Unified shaders is an advantage, but not an advantage over the PS3. If you have 50 people who can either be a doctor or a dentist, does not mean there's advantage over having 100 people, 50 of them only being able to be a doctor and 50 people only able to be a dentist. You get more work done in the latter case. The RSX/Cell vs Xenos/Xenon is like such a situation. |
Except it isn't 50+50 vs. 50, it's 48+8 vs. 48. :P And I never claimed Xenos was faster! I claimed the difference is less than the specs would indicate at face value. |
And then there's also the Cell. The SPEs are way more flexible compared to current vertex shader engines. A SPE can create or destroy vertices, assemble primitives, and so on. Cell + RSX (bandwidth, etc) > Xenon + Xenos From an older study: etc.
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Go back and read my first post. I wanted to put one little detail into perspective. I'm not coming at you with a laundry list of links, I'm just talking about one detail, and I'm not even making the claims you seem to be arguing against.