Rab said:
I agree bigjon this would be awsome in a FPS, not so much for the control which if done right could be sweet, but for the realism Have you notice yourself and others at times straining your head to look over a hill, or around a wall in a game, well now you really can, it's intuitive and natural much like the Wiimote itself This is the start, more game Devs should develop this concept and Nintendo should develop/make the IR head set for general sale and push this baby in 2009 as the next big thing in gaming |
Hmm ok, it would be neat to have it implemented but I don't think it would be useful to the gameplay at all... if you had to get up off the seat and walk to the right to turn your head left it would piss me off.
If for instance you have normal Wii FPS controls (though if we take out the boundry box thing needed to turn, and instead have the control stick turn with the nunchuck tilt doing the strafing)
Then add the head tracking as if its a graphical feature, then yes that would be incredible, particularly if they had a bullet time effect... being able to lean to avoid bullets like in The Matrix *drool*
I think I was assuming they would be using it as a gameplay addition, which with the exception of the bullet dodging I just mentioned would be very odd.