Pokoko, about the more general principles DevilRising is referring to, I think that though it's true that some games attract the players they are made for, sometimes we'd ilke to look at principles that made games truly excellent, or classics.
For example, in movie-land, some movies are rated higher than others for certain reasons. Though it's true that everyone has different tastes, sometimes as videophiles we are curious to know what made X movie great, what are the principles that made them great, even considering variances of taste.
@Sal. Good food for thought. For example Shadow of the Colossus has no minions but it is one of my favorite games. That defies an expected design in a game yet the game still became a cult hit. Though I've never played Journey I would imagine there is something similar in that experience.







