By using this site, you agree to our Privacy Policy and our Terms of Use. Close
happydolphin said:
Play4Fun said:

Why would they waste money doing that? 3rd parties already have their own in house engines and those who don't have the Unity Engine available to them.

There's no need to do such a thing. Would be a waste of their time.

Is Unity competitive with UE and the other top-tier game engines of the industry?
I am not sure what the answer is but I'd think it were a no.

In this scenario, 3rd parties could rely on Nintendo expertise, save time and money from working on their own systems, and make the best use out of the U (which they probs couldn't achieve on their own proprietary engine).

If a 3rd party company can't afford UE/top-tier engines, then chances are they can't afford the budget necessary to take advantage of them either which would make Unity a better choice for their needs.

And I don't think your scenario would help with multiplats since those are built on one engine anyways.

There are many steps Nintendo need to take to better their situation, but I don't think this is one of them.