TheLastStarFighter said: What lesson would it's failure teach them, exactly? |
That betting on a controller to carry a platform is great when you can catch lightning in a bottle, but it sure sucks when you don't.
You actually have to do other things right (like get 3rd party support, create a moderately modernized hardware, have a strong online service, good OS, great library of games without droughts, appeal to hardcore players since casuals are unreliable without a controller gimmick, try new franchise ideas, marketing has to be good, etc.).
I would say that would probably be a lesson learned.