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Mazty said:
Michael-5 said:

To be honest, I don't believe this. I just don't.

They released Mass Effect 3 as a Wii U launch game, but won't make a Mass Effect Next for Wii U? They made FIFA for Wii U, and supported PS2 with FIFA games late into it's life, and have a FIFA planned for PS3/360 this fall, but not Wii U?

If this isn't bs, it won't last for long. Once Wii U picks up, EA will at least sell annual FIFA and Madden games for it again.


Why is it so hard to believe that a company doesn't want to develop for a console that has an incredibly small user base? By that logic alone it doesn't sound profitable to develop for when there is a user base of over 140 million out there on consoles devs are used to working with.

How well do sports games sell on the Wii U? Apparently, not very well:
http://kotaku.com/5968909/when-only-42-people-are-playing-madden-on-the-wii-u-its-not-a-sports-console

I like how you presume Wii U sales will pick up, just as the sun rises and sets. With all this news of 3rd party devs fleeing (No EA, no UE4, no Insomniac, no Avalache Studios etc) and the PS4/720 on the horizon, I now believe we may have a contender for the dreamcast on our hands. 

With your logic then EA shouldn't develop for PS4/Infinity either. Why is Wii U the only one out? Wii U's specs are more or less the same as PS3/360's, so it;s not like they are designing a new game for Wii U's capabilities. It's an easy port, where a PS4/Inf game is a full rebuild.

LOL, no Insomniac, how many MP games did they ever make?

Wii U is by far not a Dreamcast. Dreamcast was a low budget, 2-3 years premature, final hope for Sega after the internal mismanagments which had separate Sega studios develop both a 32x and a Saturn, at a cost. Sega also never established itslef as a gaming super power like Nintendo. No, even at its worst case, Wii U will sell better then a lot of other highly profitable home consoles. Remember, except for last year, Nintendo has always turned a profit, and it didn't always have such a handheld dominance.



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