Sure, there was a good amount of double ownership in households but most of those likely had different users. For example, a house with a 360 and a Wii. The 360 would be primarily be used by a male teenager and the Wii by the younger sibling and for family games. In those households the mature games would be bought for the HD system only. The only way to sell a mature game on the Wii would be to have an AMAZING different game. EA did have the right approach, they made a different game for the Wii because a simple port would not have sold in that household. The problem was that DS:Extraction was not an AMAZING game. The other problem is that EA's theory only targets households that own two systems. What was the market share of that group? I presume it would be small compared to the total Wii ownership.
Overall though, the Wii was hard to develop for. The audience was too divided, you had the Wii Sports only crowd, the secondary console crowd, the little kids, and the Nintendo loyals.
The WiiU though is different. EA cannot assume it will have the same audience problems, not yet anyways its too early to tell. They cannot withdraw support based on the sales figures for the launch games. Those would only be bought by Wii-only owners that missed out on those HD games. But that crowd I think is just too small. EA cannot reasonably expect good sales for those games.
EA should have made an exclusive title to really see if developing for WiiU is worth the investment. Or at the very least they should have made those titles SIGNIFICANTLY superior to the other versions.
"¿Por qué justo a mí tenía que tocarme ser yo?"







