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Username2324 said:


 


Actually a core and an spe are different. The cell has one core and 8 spe. So don't get those mixed up. I said the ps3 and 360 would have support for better visuals in sd than in hd. I didn't say sd was better than hd I said that the games would look better in sd because the devs don't have to 1 spend there time in hd and 2 waste power on hd just for high resolutions and high res textures that most people don't notice but instead they could add things like blur effects,better phyisics, better AI, more polygons, more vertexes and etc. This still doesn't diminish the fact that the wii has less bottle necks than the ps3 and this could also be said at a less extent for the 360.


It's considered a 8 core processor, while the SPEs may not be full fledged cores, they can handle a variety of tasks, and when you have 7 SPEs and 1 Core you get mutli-core performance.

Here's what you need to understand. SD = 480p = 640x480 (just 307,200 pixels) . Understand? Now with that resolution you only have so much room to put stuff, therefore, you get to a point where you can't put anymore details in. Mmk? That's why there has been a switch from SD to HD. (720p = 921,600 3x the detail, 1080p = 2,073,600 more than 6x the detail)

So essentailly, games in SD look as good as they are going to for the PS3 and 360, that is why they go into HD resolutions, so they look even better. END OF THREAD.

@Naraku_Diabolos
Of course WII games look better in SD then WII games in HD, because the WII cannot do HD.


You both are right actually. While textures and lighting and shading etc. will never look better in SD over HD, an Xbox 360 and PS3 game may be able to throw 30 enemies at you at the same time rather than only 10 if they did not have to render everything in such high resolution. You may be able to get 4 playes split screen in gears of war if the game was only 480p. So there are possibilities for a game to run better and hence "look better" if using only SD.