Lyrikalstylez said:
brendude13 said:
Rafux said:
brendude13 said:
100k a year seems ridiculously high. 
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I though that was the average wage for someone working on the industry. Still the budget doesn't get even close to 750M, not even Avatar cost that much.
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Avatar cost roughly the same as the figure you calculated. 
I don't even think it will be that high, although I reckon it's still going to stuggle to be profitable.
I'm sure if Sony wanted to keep the game exclusive they could. Wouldn't Sony easily be able to cover the cost of the lost profits from a 360 or Wii U version?
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Let's say it would sell 3 million on 360 and 3 million on Wii u, that's 6 million potential buyers and at $60 a copy they would be missing out on at least $360 million in sales....I doubt Sony would put out that much for one game. I would rather they use that money on new Ip's
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this is assuming that people who would buy it on 360 are new adopters to the series, which is the general flaw with making a game go multiplat. If the game is exclusive, lets just say it does 7million lifetime. If its multi on 360 and WiiU for kicks it would be PS3=4mil 360=2.5 WiiU=0.8mill. This is the general pattern of multiplatformed games in comparison to exclusive entries. Its not a mysterious doubling of fanbase, it is actually a migration of existing one with normal levels of increase/decrease depending on game popularity.