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I'm not sure if I'm the only one feeling this, but it seems like there are two types of casual games.

 

I see all the time that people claim that the casual market is gone on consoles, and that they all have moved on to smartphones and tablets. While I think it is true to some extent, I still think there is a market there. And that is were my two types come in.

 

I sit on a bus to school every day (that school is open, of cource) so I see people play games on smartphones every day. Not to mention that 2/3 of the people at our school use their break to sit inside playing temple run while it's nice and warm weather outside (in Norway nice and warm are words we use rarely). Now, what I notice is that these games are timekillers. I understand that pretty much every game is a time killer, but not in the same way. When people play these smartphone games they simply just play them. When they put down their phone, there seems to be no change in attitude, they don't seem happy, neither angry on their game. It seems like it has no other effect than to kill time.

 

Now, when I compare this to when I have my friends over and play Nintendo Land, Mario Kart, Wii Sports resort or even wii fit, they all are happy and scream and shout and really get themselves into the games. It might still be a time killer, but it leaves an impression. And two of my friends now own a wii u, and three of them are planning to get one when the next mario kart comes out. 

 

My point is that even though Angry Birds and Wii Sports Resort are both casual games, there still is a difference in them, and I think that difference is enough to have a rather large casual audience on consoles, even though there are people that have reached the point of no return. What do you think?