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Troll_Monster said:
epsilon72 said:
totalwar23 said:
epsilon72 said:
I'm surprised this thread has gone on for so long.

The PS3 (or RSX, more specifically) simply does not have the horsepower to render modern-looking games in 1920x1080 at a respectable framerate.

It just won't happen.

Well, according to MikeB, the Cell can just make that limitation magically disappear.

Heheh....I remember the days when graphics were dependant on CPU power. Those days are long gone.

 


you do know that the CELL was designed to be able to heavily assist the RSX with graphics, infact the PS3 was enitially going to have 2 cells CPU with on of the cells doing the graphical work but this was scrapped because it would cost more than just having a dedicated graphics chip.

From what I've read on tech forums where real developers post, one thing they do allot of with CELL is back face culling, in essence the algorithim removs all non-visable geometry from the scene before it's sent to the GPU to be rendered, this takes allot of redundant strain from the GPU, which frees up GPU resources to allow more graphical effects to be rendered on screen.

So in this regard the CPU is indeed helping with graphics, and this is what the RSX+CELL combo were designed to do.

I have heard that, and I've also seen some impressive tech demos using the cell heavily for graphics - it's just that unfortunately most devs aren't really trying that hard to bring that potential out.  Still, they'd have to off-load a lot of stuff to the cell to make anything 1080p obtainable.